blob: 3250f3efe70cbc5c962d9733ac7bb3c4607080db [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct FragmentInputs {
int loc0;
uint loc1;
float loc2;
float4 loc3;
};
struct tint_symbol_2 {
int loc0 [[user(locn0)]];
uint loc1 [[user(locn1)]];
float loc2 [[user(locn2)]];
float4 loc3 [[user(locn3)]];
};
fragment void tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
FragmentInputs const inputs = {tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3};
int const i = inputs.loc0;
uint const u = inputs.loc1;
float const f = inputs.loc2;
float4 const v = inputs.loc3;
return;
}