|  | // Copyright 2020 The Tint Authors. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #include "src/transform/vertex_pulling_transform.h" | 
|  |  | 
|  | #include <utility> | 
|  |  | 
|  | #include "src/ast/array_accessor_expression.h" | 
|  | #include "src/ast/assignment_statement.h" | 
|  | #include "src/ast/binary_expression.h" | 
|  | #include "src/ast/bitcast_expression.h" | 
|  | #include "src/ast/decorated_variable.h" | 
|  | #include "src/ast/member_accessor_expression.h" | 
|  | #include "src/ast/scalar_constructor_expression.h" | 
|  | #include "src/ast/stride_decoration.h" | 
|  | #include "src/ast/struct.h" | 
|  | #include "src/ast/struct_block_decoration.h" | 
|  | #include "src/ast/struct_decoration.h" | 
|  | #include "src/ast/struct_member.h" | 
|  | #include "src/ast/struct_member_offset_decoration.h" | 
|  | #include "src/ast/type/array_type.h" | 
|  | #include "src/ast/type/f32_type.h" | 
|  | #include "src/ast/type/i32_type.h" | 
|  | #include "src/ast/type/struct_type.h" | 
|  | #include "src/ast/type/u32_type.h" | 
|  | #include "src/ast/type/vector_type.h" | 
|  | #include "src/ast/type_constructor_expression.h" | 
|  | #include "src/ast/uint_literal.h" | 
|  | #include "src/ast/variable_decl_statement.h" | 
|  | #include "src/type_determiner.h" | 
|  |  | 
|  | namespace tint { | 
|  | namespace transform { | 
|  | namespace { | 
|  |  | 
|  | static const char kVertexBufferNamePrefix[] = "_tint_pulling_vertex_buffer_"; | 
|  | static const char kStructBufferName[] = "_tint_vertex_data"; | 
|  | static const char kStructName[] = "TintVertexData"; | 
|  | static const char kPullingPosVarName[] = "_tint_pulling_pos"; | 
|  | static const char kDefaultVertexIndexName[] = "_tint_pulling_vertex_index"; | 
|  | static const char kDefaultInstanceIndexName[] = "_tint_pulling_instance_index"; | 
|  |  | 
|  | }  // namespace | 
|  |  | 
|  | VertexPullingTransform::VertexPullingTransform(Context* ctx, ast::Module* mod) | 
|  | : Transformer(ctx, mod) {} | 
|  |  | 
|  | VertexPullingTransform::~VertexPullingTransform() = default; | 
|  |  | 
|  | void VertexPullingTransform::SetVertexState( | 
|  | std::unique_ptr<VertexStateDescriptor> vertex_state) { | 
|  | vertex_state_ = std::move(vertex_state); | 
|  | } | 
|  |  | 
|  | void VertexPullingTransform::SetEntryPoint(std::string entry_point) { | 
|  | entry_point_name_ = std::move(entry_point); | 
|  | } | 
|  |  | 
|  | void VertexPullingTransform::SetPullingBufferBindingSet(uint32_t number) { | 
|  | pulling_set_ = number; | 
|  | } | 
|  |  | 
|  | bool VertexPullingTransform::Run() { | 
|  | // Check SetVertexState was called | 
|  | if (vertex_state_ == nullptr) { | 
|  | error_ = "SetVertexState not called"; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Find entry point | 
|  | auto* func = mod_->FindFunctionByNameAndStage(entry_point_name_, | 
|  | ast::PipelineStage::kVertex); | 
|  | if (func == nullptr) { | 
|  | error_ = "Vertex stage entry point not found"; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Save the vertex function | 
|  | auto* vertex_func = mod_->FindFunctionByName(func->name()); | 
|  |  | 
|  | // TODO(idanr): Need to check shader locations in descriptor cover all | 
|  | // attributes | 
|  |  | 
|  | // TODO(idanr): Make sure we covered all error cases, to guarantee the | 
|  | // following stages will pass | 
|  |  | 
|  | FindOrInsertVertexIndexIfUsed(); | 
|  | FindOrInsertInstanceIndexIfUsed(); | 
|  | ConvertVertexInputVariablesToPrivate(); | 
|  | AddVertexStorageBuffers(); | 
|  | AddVertexPullingPreamble(vertex_func); | 
|  |  | 
|  | // We've potentially inserted nodes into the AST so we have to make sure to | 
|  | // re-run type determination else those nodes will be missing their | 
|  | // result_type | 
|  | TypeDeterminer td(ctx_, mod_); | 
|  | return td.Determine(); | 
|  | } | 
|  |  | 
|  | std::string VertexPullingTransform::GetVertexBufferName(uint32_t index) { | 
|  | return kVertexBufferNamePrefix + std::to_string(index); | 
|  | } | 
|  |  | 
|  | void VertexPullingTransform::FindOrInsertVertexIndexIfUsed() { | 
|  | bool uses_vertex_step_mode = false; | 
|  | for (const VertexBufferLayoutDescriptor& buffer_layout : | 
|  | vertex_state_->vertex_buffers) { | 
|  | if (buffer_layout.step_mode == InputStepMode::kVertex) { | 
|  | uses_vertex_step_mode = true; | 
|  | break; | 
|  | } | 
|  | } | 
|  | if (!uses_vertex_step_mode) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Look for an existing vertex index builtin | 
|  | for (auto* v : mod_->global_variables()) { | 
|  | if (!v->IsDecorated() || v->storage_class() != ast::StorageClass::kInput) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | for (auto* d : v->AsDecorated()->decorations()) { | 
|  | if (d->IsBuiltin() && | 
|  | d->AsBuiltin()->value() == ast::Builtin::kVertexIdx) { | 
|  | vertex_index_name_ = v->name(); | 
|  | return; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // We didn't find a vertex index builtin, so create one | 
|  | vertex_index_name_ = kDefaultVertexIndexName; | 
|  |  | 
|  | auto* var = create<ast::DecoratedVariable>(create<ast::Variable>( | 
|  | vertex_index_name_, ast::StorageClass::kInput, GetI32Type())); | 
|  |  | 
|  | ast::VariableDecorationList decorations; | 
|  | decorations.push_back( | 
|  | create<ast::BuiltinDecoration>(ast::Builtin::kVertexIdx, Source{})); | 
|  |  | 
|  | var->set_decorations(std::move(decorations)); | 
|  | mod_->AddGlobalVariable(var); | 
|  | } | 
|  |  | 
|  | void VertexPullingTransform::FindOrInsertInstanceIndexIfUsed() { | 
|  | bool uses_instance_step_mode = false; | 
|  | for (const VertexBufferLayoutDescriptor& buffer_layout : | 
|  | vertex_state_->vertex_buffers) { | 
|  | if (buffer_layout.step_mode == InputStepMode::kInstance) { | 
|  | uses_instance_step_mode = true; | 
|  | break; | 
|  | } | 
|  | } | 
|  | if (!uses_instance_step_mode) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Look for an existing instance index builtin | 
|  | for (auto* v : mod_->global_variables()) { | 
|  | if (!v->IsDecorated() || v->storage_class() != ast::StorageClass::kInput) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | for (auto* d : v->AsDecorated()->decorations()) { | 
|  | if (d->IsBuiltin() && | 
|  | d->AsBuiltin()->value() == ast::Builtin::kInstanceIdx) { | 
|  | instance_index_name_ = v->name(); | 
|  | return; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // We didn't find an instance index builtin, so create one | 
|  | instance_index_name_ = kDefaultInstanceIndexName; | 
|  |  | 
|  | auto* var = create<ast::DecoratedVariable>(create<ast::Variable>( | 
|  | instance_index_name_, ast::StorageClass::kInput, GetI32Type())); | 
|  |  | 
|  | ast::VariableDecorationList decorations; | 
|  | decorations.push_back( | 
|  | create<ast::BuiltinDecoration>(ast::Builtin::kInstanceIdx, Source{})); | 
|  |  | 
|  | var->set_decorations(std::move(decorations)); | 
|  | mod_->AddGlobalVariable(var); | 
|  | } | 
|  |  | 
|  | void VertexPullingTransform::ConvertVertexInputVariablesToPrivate() { | 
|  | for (auto*& v : mod_->global_variables()) { | 
|  | if (!v->IsDecorated() || v->storage_class() != ast::StorageClass::kInput) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | for (auto* d : v->AsDecorated()->decorations()) { | 
|  | if (!d->IsLocation()) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | uint32_t location = d->AsLocation()->value(); | 
|  | // This is where the replacement happens. Expressions use identifier | 
|  | // strings instead of pointers, so we don't need to update any other place | 
|  | // in the AST. | 
|  | v = create<ast::Variable>(v->name(), ast::StorageClass::kPrivate, | 
|  | v->type()); | 
|  | location_to_var_[location] = v; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void VertexPullingTransform::AddVertexStorageBuffers() { | 
|  | // TODO(idanr): Make this readonly https://github.com/gpuweb/gpuweb/issues/935 | 
|  | // The array inside the struct definition | 
|  | auto internal_array = std::make_unique<ast::type::ArrayType>(GetU32Type()); | 
|  | ast::ArrayDecorationList ary_decos; | 
|  | ary_decos.push_back(create<ast::StrideDecoration>(4u, Source{})); | 
|  | internal_array->set_decorations(std::move(ary_decos)); | 
|  |  | 
|  | auto* internal_array_type = ctx_->type_mgr().Get(std::move(internal_array)); | 
|  |  | 
|  | // Creating the struct type | 
|  | ast::StructMemberList members; | 
|  | ast::StructMemberDecorationList member_dec; | 
|  | member_dec.push_back(create<ast::StructMemberOffsetDecoration>(0u, Source{})); | 
|  |  | 
|  | members.push_back(create<ast::StructMember>( | 
|  | kStructBufferName, internal_array_type, std::move(member_dec))); | 
|  |  | 
|  | ast::StructDecorationList decos; | 
|  | decos.push_back(create<ast::StructBlockDecoration>(Source{})); | 
|  |  | 
|  | auto* struct_type = | 
|  | ctx_->type_mgr().Get(std::make_unique<ast::type::StructType>( | 
|  | kStructName, | 
|  | create<ast::Struct>(std::move(decos), std::move(members)))); | 
|  |  | 
|  | for (uint32_t i = 0; i < vertex_state_->vertex_buffers.size(); ++i) { | 
|  | // The decorated variable with struct type | 
|  | auto* var = create<ast::DecoratedVariable>( | 
|  | create<ast::Variable>(GetVertexBufferName(i), | 
|  | ast::StorageClass::kStorageBuffer, struct_type)); | 
|  |  | 
|  | // Add decorations | 
|  | ast::VariableDecorationList decorations; | 
|  | decorations.push_back(create<ast::BindingDecoration>(i, Source{})); | 
|  | decorations.push_back(create<ast::SetDecoration>(pulling_set_, Source{})); | 
|  | var->set_decorations(std::move(decorations)); | 
|  |  | 
|  | mod_->AddGlobalVariable(var); | 
|  | } | 
|  | mod_->AddConstructedType(struct_type); | 
|  | } | 
|  |  | 
|  | void VertexPullingTransform::AddVertexPullingPreamble( | 
|  | ast::Function* vertex_func) { | 
|  | // Assign by looking at the vertex descriptor to find attributes with matching | 
|  | // location. | 
|  |  | 
|  | // A block statement allowing us to use append instead of insert | 
|  | auto* block = create<ast::BlockStatement>(); | 
|  |  | 
|  | // Declare the |kPullingPosVarName| variable in the shader | 
|  | auto* pos_declaration = | 
|  | create<ast::VariableDeclStatement>(create<ast::Variable>( | 
|  | kPullingPosVarName, ast::StorageClass::kFunction, GetI32Type())); | 
|  |  | 
|  | // |kPullingPosVarName| refers to the byte location of the current read. We | 
|  | // declare a variable in the shader to avoid having to reuse Expression | 
|  | // objects. | 
|  | block->append(pos_declaration); | 
|  |  | 
|  | for (uint32_t i = 0; i < vertex_state_->vertex_buffers.size(); ++i) { | 
|  | const VertexBufferLayoutDescriptor& buffer_layout = | 
|  | vertex_state_->vertex_buffers[i]; | 
|  |  | 
|  | for (const VertexAttributeDescriptor& attribute_desc : | 
|  | buffer_layout.attributes) { | 
|  | auto it = location_to_var_.find(attribute_desc.shader_location); | 
|  | if (it == location_to_var_.end()) { | 
|  | continue; | 
|  | } | 
|  | auto* v = it->second; | 
|  |  | 
|  | // Identifier to index by | 
|  | auto* index_identifier = create<ast::IdentifierExpression>( | 
|  | buffer_layout.step_mode == InputStepMode::kVertex | 
|  | ? vertex_index_name_ | 
|  | : instance_index_name_); | 
|  |  | 
|  | // An expression for the start of the read in the buffer in bytes | 
|  | auto* pos_value = create<ast::BinaryExpression>( | 
|  | ast::BinaryOp::kAdd, | 
|  | create<ast::BinaryExpression>( | 
|  | ast::BinaryOp::kMultiply, index_identifier, | 
|  | GenUint(static_cast<uint32_t>(buffer_layout.array_stride))), | 
|  | GenUint(static_cast<uint32_t>(attribute_desc.offset))); | 
|  |  | 
|  | // Update position of the read | 
|  | auto* set_pos_expr = create<ast::AssignmentStatement>( | 
|  | CreatePullingPositionIdent(), pos_value); | 
|  | block->append(set_pos_expr); | 
|  |  | 
|  | block->append(create<ast::AssignmentStatement>( | 
|  | create<ast::IdentifierExpression>(v->name()), | 
|  | AccessByFormat(i, attribute_desc.format))); | 
|  | } | 
|  | } | 
|  |  | 
|  | vertex_func->body()->insert(0, block); | 
|  | } | 
|  |  | 
|  | ast::Expression* VertexPullingTransform::GenUint(uint32_t value) { | 
|  | return create<ast::ScalarConstructorExpression>( | 
|  | create<ast::UintLiteral>(GetU32Type(), value)); | 
|  | } | 
|  |  | 
|  | ast::Expression* VertexPullingTransform::CreatePullingPositionIdent() { | 
|  | return create<ast::IdentifierExpression>(kPullingPosVarName); | 
|  | } | 
|  |  | 
|  | ast::Expression* VertexPullingTransform::AccessByFormat(uint32_t buffer, | 
|  | VertexFormat format) { | 
|  | // TODO(idanr): this doesn't account for the format of the attribute in the | 
|  | // shader. ex: vec<u32> in shader, and attribute claims VertexFormat::Float4 | 
|  | // right now, we would try to assign a vec4<f32> to this attribute, but we | 
|  | // really need to assign a vec4<u32> by casting. | 
|  | // We could split this function to first do memory accesses and unpacking into | 
|  | // int/uint/float1-4/etc, then convert that variable to a var<in> with the | 
|  | // conversion defined in the WebGPU spec. | 
|  | switch (format) { | 
|  | case VertexFormat::kU32: | 
|  | return AccessU32(buffer, CreatePullingPositionIdent()); | 
|  | case VertexFormat::kI32: | 
|  | return AccessI32(buffer, CreatePullingPositionIdent()); | 
|  | case VertexFormat::kF32: | 
|  | return AccessF32(buffer, CreatePullingPositionIdent()); | 
|  | case VertexFormat::kVec2F32: | 
|  | return AccessVec(buffer, 4, GetF32Type(), VertexFormat::kF32, 2); | 
|  | case VertexFormat::kVec3F32: | 
|  | return AccessVec(buffer, 4, GetF32Type(), VertexFormat::kF32, 3); | 
|  | case VertexFormat::kVec4F32: | 
|  | return AccessVec(buffer, 4, GetF32Type(), VertexFormat::kF32, 4); | 
|  | default: | 
|  | return nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | ast::Expression* VertexPullingTransform::AccessU32(uint32_t buffer, | 
|  | ast::Expression* pos) { | 
|  | // Here we divide by 4, since the buffer is uint32 not uint8. The input buffer | 
|  | // has byte offsets for each attribute, and we will convert it to u32 indexes | 
|  | // by dividing. Then, that element is going to be read, and if needed, | 
|  | // unpacked into an appropriate variable. All reads should end up here as a | 
|  | // base case. | 
|  | return create<ast::ArrayAccessorExpression>( | 
|  | create<ast::MemberAccessorExpression>( | 
|  | create<ast::IdentifierExpression>(GetVertexBufferName(buffer)), | 
|  | create<ast::IdentifierExpression>(kStructBufferName)), | 
|  | create<ast::BinaryExpression>(ast::BinaryOp::kDivide, pos, GenUint(4))); | 
|  | } | 
|  |  | 
|  | ast::Expression* VertexPullingTransform::AccessI32(uint32_t buffer, | 
|  | ast::Expression* pos) { | 
|  | // as<T> reinterprets bits | 
|  | return create<ast::BitcastExpression>(GetI32Type(), AccessU32(buffer, pos)); | 
|  | } | 
|  |  | 
|  | ast::Expression* VertexPullingTransform::AccessF32(uint32_t buffer, | 
|  | ast::Expression* pos) { | 
|  | // as<T> reinterprets bits | 
|  | return create<ast::BitcastExpression>(GetF32Type(), AccessU32(buffer, pos)); | 
|  | } | 
|  |  | 
|  | ast::Expression* VertexPullingTransform::AccessPrimitive(uint32_t buffer, | 
|  | ast::Expression* pos, | 
|  | VertexFormat format) { | 
|  | // This function uses a position expression to read, rather than using the | 
|  | // position variable. This allows us to read from offset positions relative to | 
|  | // |kPullingPosVarName|. We can't call AccessByFormat because it reads only | 
|  | // from the position variable. | 
|  | switch (format) { | 
|  | case VertexFormat::kU32: | 
|  | return AccessU32(buffer, pos); | 
|  | case VertexFormat::kI32: | 
|  | return AccessI32(buffer, pos); | 
|  | case VertexFormat::kF32: | 
|  | return AccessF32(buffer, pos); | 
|  | default: | 
|  | return nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | ast::Expression* VertexPullingTransform::AccessVec(uint32_t buffer, | 
|  | uint32_t element_stride, | 
|  | ast::type::Type* base_type, | 
|  | VertexFormat base_format, | 
|  | uint32_t count) { | 
|  | ast::ExpressionList expr_list; | 
|  | for (uint32_t i = 0; i < count; ++i) { | 
|  | // Offset read position by element_stride for each component | 
|  | auto* cur_pos = create<ast::BinaryExpression>(ast::BinaryOp::kAdd, | 
|  | CreatePullingPositionIdent(), | 
|  | GenUint(element_stride * i)); | 
|  | expr_list.push_back(AccessPrimitive(buffer, cur_pos, base_format)); | 
|  | } | 
|  |  | 
|  | return create<ast::TypeConstructorExpression>( | 
|  | ctx_->type_mgr().Get( | 
|  | std::make_unique<ast::type::VectorType>(base_type, count)), | 
|  | std::move(expr_list)); | 
|  | } | 
|  |  | 
|  | ast::type::Type* VertexPullingTransform::GetU32Type() { | 
|  | return ctx_->type_mgr().Get(std::make_unique<ast::type::U32Type>()); | 
|  | } | 
|  |  | 
|  | ast::type::Type* VertexPullingTransform::GetI32Type() { | 
|  | return ctx_->type_mgr().Get(std::make_unique<ast::type::I32Type>()); | 
|  | } | 
|  |  | 
|  | ast::type::Type* VertexPullingTransform::GetF32Type() { | 
|  | return ctx_->type_mgr().Get(std::make_unique<ast::type::F32Type>()); | 
|  | } | 
|  |  | 
|  | VertexBufferLayoutDescriptor::VertexBufferLayoutDescriptor() = default; | 
|  |  | 
|  | VertexBufferLayoutDescriptor::VertexBufferLayoutDescriptor( | 
|  | uint64_t in_array_stride, | 
|  | InputStepMode in_step_mode, | 
|  | std::vector<VertexAttributeDescriptor> in_attributes) | 
|  | : array_stride(in_array_stride), | 
|  | step_mode(in_step_mode), | 
|  | attributes(std::move(in_attributes)) {} | 
|  |  | 
|  | VertexBufferLayoutDescriptor::VertexBufferLayoutDescriptor( | 
|  | const VertexBufferLayoutDescriptor& other) | 
|  | : array_stride(other.array_stride), | 
|  | step_mode(other.step_mode), | 
|  | attributes(other.attributes) {} | 
|  |  | 
|  | VertexBufferLayoutDescriptor::~VertexBufferLayoutDescriptor() = default; | 
|  |  | 
|  | VertexStateDescriptor::VertexStateDescriptor() = default; | 
|  |  | 
|  | VertexStateDescriptor::VertexStateDescriptor( | 
|  | std::vector<VertexBufferLayoutDescriptor> in_vertex_buffers) | 
|  | : vertex_buffers(std::move(in_vertex_buffers)) {} | 
|  |  | 
|  | VertexStateDescriptor::VertexStateDescriptor(const VertexStateDescriptor& other) | 
|  | : vertex_buffers(other.vertex_buffers) {} | 
|  |  | 
|  | VertexStateDescriptor::~VertexStateDescriptor() = default; | 
|  |  | 
|  | }  // namespace transform | 
|  | }  // namespace tint |