| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_symbol_1 { | |
| float4 value [[color(0)]]; | |
| }; | |
| void bar() { | |
| } | |
| fragment tint_symbol_1 tint_symbol() { | |
| float2 a = float2(0.0f); | |
| bar(); | |
| return {float4(0.400000006f, 0.400000006f, 0.800000012f, 1.0f)}; | |
| } | |