| #include <metal_stdlib> | 
 |  | 
 | using namespace metal; | 
 | struct tint_symbol_1 { | 
 |   int VertexIndex [[vertex_id]]; | 
 | }; | 
 | struct tint_symbol_2 { | 
 |   float4 value [[position]]; | 
 | }; | 
 | struct tint_symbol_3 { | 
 |   float4 value [[color(0)]]; | 
 | }; | 
 |  | 
 | constant float2 pos[3] = {float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)}; | 
 | vertex tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol [[stage_in]]) { | 
 |   int const VertexIndex = tint_symbol.VertexIndex; | 
 |   return {float4(pos[VertexIndex], 0.0f, 1.0f)}; | 
 | } | 
 |  | 
 | fragment tint_symbol_3 frag_main() { | 
 |   return {float4(1.0f, 0.0f, 0.0f, 1.0f)}; | 
 | } | 
 |  |