| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_symbol_out { | |
| float4 gl_Position [[position]]; | |
| }; | |
| vertex tint_symbol_out tint_symbol() { | |
| tint_symbol_out _tint_out = {}; | |
| _tint_out.gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f); | |
| return _tint_out; | |
| } | |