| struct tint_symbol_1 { | 
 |   int VertexIndex : SV_VertexID; | 
 | }; | 
 | struct tint_symbol_2 { | 
 |   float4 value : SV_Position; | 
 | }; | 
 | struct tint_symbol_3 { | 
 |   float4 value : SV_Target0; | 
 | }; | 
 |  | 
 | static const float2 pos[3] = {float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)}; | 
 | tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol) { | 
 |   const int VertexIndex = tint_symbol.VertexIndex; | 
 |   const tint_symbol_2 tint_symbol_4 = {float4(pos[VertexIndex], 0.0f, 1.0f)}; | 
 |   return tint_symbol_4; | 
 | } | 
 |  | 
 | tint_symbol_3 frag_main() { | 
 |   const tint_symbol_3 tint_symbol_5 = {float4(1.0f, 0.0f, 0.0f, 1.0f)}; | 
 |   return tint_symbol_5; | 
 | } | 
 |  |