| // Copyright 2021 The Tint Authors. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //     http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #include "src/ast/texture.h" | 
 |  | 
 | #include "src/ast/alias.h" | 
 | #include "src/ast/array.h" | 
 | #include "src/ast/bool.h" | 
 | #include "src/ast/f32.h" | 
 | #include "src/ast/i32.h" | 
 | #include "src/ast/matrix.h" | 
 | #include "src/ast/pointer.h" | 
 | #include "src/ast/sampler.h" | 
 | #include "src/ast/struct.h" | 
 | #include "src/ast/test_helper.h" | 
 | #include "src/ast/u32.h" | 
 | #include "src/ast/vector.h" | 
 |  | 
 | namespace tint { | 
 | namespace ast { | 
 | namespace { | 
 |  | 
 | using AstTextureTypeTest = TestHelper; | 
 |  | 
 | TEST_F(AstTextureTypeTest, IsTextureArray) { | 
 |   EXPECT_EQ(false, IsTextureArray(TextureDimension::kNone)); | 
 |   EXPECT_EQ(false, IsTextureArray(TextureDimension::k1d)); | 
 |   EXPECT_EQ(false, IsTextureArray(TextureDimension::k2d)); | 
 |   EXPECT_EQ(true, IsTextureArray(TextureDimension::k2dArray)); | 
 |   EXPECT_EQ(false, IsTextureArray(TextureDimension::k3d)); | 
 |   EXPECT_EQ(false, IsTextureArray(TextureDimension::kCube)); | 
 |   EXPECT_EQ(true, IsTextureArray(TextureDimension::kCubeArray)); | 
 | } | 
 |  | 
 | TEST_F(AstTextureTypeTest, NumCoordinateAxes) { | 
 |   EXPECT_EQ(0, NumCoordinateAxes(TextureDimension::kNone)); | 
 |   EXPECT_EQ(1, NumCoordinateAxes(TextureDimension::k1d)); | 
 |   EXPECT_EQ(2, NumCoordinateAxes(TextureDimension::k2d)); | 
 |   EXPECT_EQ(2, NumCoordinateAxes(TextureDimension::k2dArray)); | 
 |   EXPECT_EQ(3, NumCoordinateAxes(TextureDimension::k3d)); | 
 |   EXPECT_EQ(3, NumCoordinateAxes(TextureDimension::kCube)); | 
 |   EXPECT_EQ(3, NumCoordinateAxes(TextureDimension::kCubeArray)); | 
 | } | 
 |  | 
 | }  // namespace | 
 | }  // namespace ast | 
 | }  // namespace tint |