fn vector_scalar_f32() { | |
var v : vec3<f32>; | |
var s : f32; | |
var r : vec3<f32>; | |
r = (v + s); | |
r = (v - s); | |
r = (v * s); | |
r = (v / s); | |
} | |
fn vector_scalar_i32() { | |
var v : vec3<i32>; | |
var s : i32; | |
var r : vec3<i32>; | |
r = (v + s); | |
r = (v - s); | |
r = (v * s); | |
r = (v / s); | |
r = (v % s); | |
} | |
fn vector_scalar_u32() { | |
var v : vec3<u32>; | |
var s : u32; | |
var r : vec3<u32>; | |
r = (v + s); | |
r = (v - s); | |
r = (v * s); | |
r = (v / s); | |
r = (v % s); | |
} | |
fn scalar_vector_f32() { | |
var v : vec3<f32>; | |
var s : f32; | |
var r : vec3<f32>; | |
r = (s + v); | |
r = (s - v); | |
r = (s * v); | |
r = (s / v); | |
} | |
fn scalar_vector_i32() { | |
var v : vec3<i32>; | |
var s : i32; | |
var r : vec3<i32>; | |
r = (s + v); | |
r = (s - v); | |
r = (s * v); | |
r = (s / v); | |
r = (s % v); | |
} | |
fn scalar_vector_u32() { | |
var v : vec3<u32>; | |
var s : u32; | |
var r : vec3<u32>; | |
r = (s + v); | |
r = (s - v); | |
r = (s * v); | |
r = (s / v); | |
r = (s % v); | |
} | |
[[stage(fragment)]] | |
fn main() -> [[location(0)]] vec4<f32> { | |
return vec4<f32>(0.0, 0.0, 0.0, 0.0); | |
} |