|  | struct FragmentInputs { | 
|  | float4 position; | 
|  | bool front_facing; | 
|  | uint sample_index; | 
|  | uint sample_mask; | 
|  | }; | 
|  | struct tint_symbol_1 { | 
|  | float4 position : SV_Position; | 
|  | bool front_facing : SV_IsFrontFace; | 
|  | uint sample_index : SV_SampleIndex; | 
|  | uint sample_mask : SV_Coverage; | 
|  | }; | 
|  |  | 
|  | void main(tint_symbol_1 tint_symbol) { | 
|  | const FragmentInputs inputs = {tint_symbol.position, tint_symbol.front_facing, tint_symbol.sample_index, tint_symbol.sample_mask}; | 
|  | if (inputs.front_facing) { | 
|  | const float4 foo = inputs.position; | 
|  | const uint bar = (inputs.sample_index + inputs.sample_mask); | 
|  | } | 
|  | return; | 
|  | } | 
|  |  |