| [[stage(compute)]] | |
| fn main() { | |
| var m : mat3x3<f32> = mat3x3<f32>(vec3<f32>(0.0, 0.0, 0.0), vec3<f32>(0.0, 0.0, 0.0), vec3<f32>(0.0, 0.0, 0.0)); | |
| m = mat3x3<f32>(vec3<f32>(1.0, 2.0, 3.0), vec3<f32>(4.0, 5.0, 6.0), vec3<f32>(7.0, 8.0, 9.0)); | |
| m[1] = vec3<f32>(5.0, 5.0, 5.0); | |
| return; | |
| } |