| // Copyright 2020 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "src/transform/emit_vertex_point_size.h" |
| |
| #include "src/transform/test_helper.h" |
| |
| namespace tint { |
| namespace transform { |
| namespace { |
| |
| using EmitVertexPointSizeTest = TransformTest; |
| |
| TEST_F(EmitVertexPointSizeTest, VertexStageBasic) { |
| auto* src = R"( |
| fn non_entry_a() { |
| } |
| |
| [[stage(vertex)]] |
| fn entry() -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(); |
| } |
| |
| fn non_entry_b() { |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct tint_symbol { |
| [[builtin(position)]] |
| position : vec4<f32>; |
| [[builtin(pointsize)]] |
| tint_pointsize : f32; |
| }; |
| |
| fn non_entry_a() { |
| } |
| |
| [[stage(vertex)]] |
| fn entry() -> tint_symbol { |
| return tint_symbol(vec4<f32>(), 1.0); |
| } |
| |
| fn non_entry_b() { |
| } |
| )"; |
| |
| auto got = Run<EmitVertexPointSize>(src); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(EmitVertexPointSizeTest, VertexStageBasic_Struct) { |
| auto* src = R"( |
| struct VertexOut { |
| [[builtin(position)]] |
| pos : vec4<f32>; |
| [[location(0)]] |
| col : f32; |
| }; |
| |
| fn non_entry_a() { |
| } |
| |
| [[stage(vertex)]] |
| fn entry() -> VertexOut { |
| var output : VertexOut; |
| output.pos = vec4<f32>(); |
| output.col = 0.5; |
| return output; |
| } |
| |
| fn non_entry_b() { |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct tint_symbol { |
| [[builtin(position)]] |
| pos : vec4<f32>; |
| [[location(0)]] |
| col : f32; |
| [[builtin(pointsize)]] |
| tint_pointsize : f32; |
| }; |
| |
| struct VertexOut { |
| [[builtin(position)]] |
| pos : vec4<f32>; |
| [[location(0)]] |
| col : f32; |
| }; |
| |
| fn non_entry_a() { |
| } |
| |
| [[stage(vertex)]] |
| fn entry() -> tint_symbol { |
| var output : VertexOut; |
| output.pos = vec4<f32>(); |
| output.col = 0.5; |
| return tint_symbol(output.pos, output.col, 1.0); |
| } |
| |
| fn non_entry_b() { |
| } |
| )"; |
| |
| auto got = Run<EmitVertexPointSize>(src); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| // Make sure we capture the function return value in a temporary instead of |
| // re-evaluating it multiple times. |
| TEST_F(EmitVertexPointSizeTest, VertexStage_ReturnStructFromFunctionCall) { |
| auto* src = R"( |
| struct VertexOut { |
| [[builtin(position)]] |
| pos : vec4<f32>; |
| [[location(0)]] |
| col : f32; |
| }; |
| |
| fn foo() -> VertexOut { |
| var output : VertexOut; |
| output.pos = vec4<f32>(); |
| output.col = 0.5; |
| return output; |
| } |
| |
| [[stage(vertex)]] |
| fn entry() -> VertexOut { |
| return foo(); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct tint_symbol { |
| [[builtin(position)]] |
| pos : vec4<f32>; |
| [[location(0)]] |
| col : f32; |
| [[builtin(pointsize)]] |
| tint_pointsize : f32; |
| }; |
| |
| struct VertexOut { |
| [[builtin(position)]] |
| pos : vec4<f32>; |
| [[location(0)]] |
| col : f32; |
| }; |
| |
| fn foo() -> VertexOut { |
| var output : VertexOut; |
| output.pos = vec4<f32>(); |
| output.col = 0.5; |
| return output; |
| } |
| |
| [[stage(vertex)]] |
| fn entry() -> tint_symbol { |
| let tint_symbol_1 : VertexOut = foo(); |
| return tint_symbol(tint_symbol_1.pos, tint_symbol_1.col, 1.0); |
| } |
| )"; |
| |
| auto got = Run<EmitVertexPointSize>(src); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(EmitVertexPointSizeTest, VertexStage_MultipleReturnStatements) { |
| auto* src = R"( |
| [[stage(vertex)]] |
| fn entry([[location(0)]] toggle : u32) -> [[builtin(position)]] vec4<f32> { |
| if (toggle == 1u) { |
| return vec4<f32>(0.5, 0.5, 0.5, 0.5); |
| } |
| return vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct tint_symbol { |
| [[builtin(position)]] |
| position : vec4<f32>; |
| [[builtin(pointsize)]] |
| tint_pointsize : f32; |
| }; |
| |
| [[stage(vertex)]] |
| fn entry([[location(0)]] toggle : u32) -> tint_symbol { |
| if ((toggle == 1u)) { |
| return tint_symbol(vec4<f32>(0.5, 0.5, 0.5, 0.5), 1.0); |
| } |
| return tint_symbol(vec4<f32>(1.0, 1.0, 1.0, 1.0), 1.0); |
| } |
| )"; |
| |
| auto got = Run<EmitVertexPointSize>(src); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| // Test that we re-use generated structures when we've seen the original return |
| // type before. |
| TEST_F(EmitVertexPointSizeTest, VertexStage_MultipleShaders) { |
| auto* src = R"( |
| struct VertexOut { |
| [[builtin(position)]] |
| pos : vec4<f32>; |
| [[location(0)]] |
| col : f32; |
| }; |
| |
| [[stage(vertex)]] |
| fn entry1() -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(); |
| } |
| |
| [[stage(vertex)]] |
| fn entry2() -> [[builtin(position)]] vec4<f32> { |
| return vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| } |
| |
| [[stage(vertex)]] |
| fn entry3() -> VertexOut { |
| var output : VertexOut; |
| output.pos = vec4<f32>(); |
| output.col = 0.5; |
| return output; |
| } |
| |
| [[stage(vertex)]] |
| fn entry4() -> VertexOut { |
| var output : VertexOut; |
| output.pos = vec4<f32>(); |
| output.col = 0.75; |
| return output; |
| } |
| |
| )"; |
| |
| auto* expect = R"( |
| struct tint_symbol { |
| [[builtin(position)]] |
| position : vec4<f32>; |
| [[builtin(pointsize)]] |
| tint_pointsize : f32; |
| }; |
| |
| struct tint_symbol_1 { |
| [[builtin(position)]] |
| pos : vec4<f32>; |
| [[location(0)]] |
| col : f32; |
| [[builtin(pointsize)]] |
| tint_pointsize_1 : f32; |
| }; |
| |
| struct VertexOut { |
| [[builtin(position)]] |
| pos : vec4<f32>; |
| [[location(0)]] |
| col : f32; |
| }; |
| |
| [[stage(vertex)]] |
| fn entry1() -> tint_symbol { |
| return tint_symbol(vec4<f32>(), 1.0); |
| } |
| |
| [[stage(vertex)]] |
| fn entry2() -> tint_symbol { |
| return tint_symbol(vec4<f32>(1.0, 1.0, 1.0, 1.0), 1.0); |
| } |
| |
| [[stage(vertex)]] |
| fn entry3() -> tint_symbol_1 { |
| var output : VertexOut; |
| output.pos = vec4<f32>(); |
| output.col = 0.5; |
| return tint_symbol_1(output.pos, output.col, 1.0); |
| } |
| |
| [[stage(vertex)]] |
| fn entry4() -> tint_symbol_1 { |
| var output : VertexOut; |
| output.pos = vec4<f32>(); |
| output.col = 0.75; |
| return tint_symbol_1(output.pos, output.col, 1.0); |
| } |
| )"; |
| |
| auto got = Run<EmitVertexPointSize>(src); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(EmitVertexPointSizeTest, NonVertexStage) { |
| auto* src = R"( |
| [[stage(fragment)]] |
| fn fragment_entry() { |
| } |
| |
| [[stage(compute)]] |
| fn compute_entry() { |
| } |
| )"; |
| |
| auto* expect = R"( |
| [[stage(fragment)]] |
| fn fragment_entry() { |
| } |
| |
| [[stage(compute)]] |
| fn compute_entry() { |
| } |
| )"; |
| |
| auto got = Run<EmitVertexPointSize>(src); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(EmitVertexPointSizeTest, AttemptSymbolCollision) { |
| auto* src = R"( |
| struct VertexOut { |
| [[builtin(position)]] |
| tint_pointsize : vec4<f32>; |
| }; |
| |
| [[stage(vertex)]] |
| fn entry() -> VertexOut { |
| return VertexOut(vec4<f32>()); |
| } |
| )"; |
| |
| auto* expect = R"( |
| struct tint_symbol { |
| [[builtin(position)]] |
| tint_pointsize : vec4<f32>; |
| [[builtin(pointsize)]] |
| tint_pointsize_1 : f32; |
| }; |
| |
| struct VertexOut { |
| [[builtin(position)]] |
| tint_pointsize : vec4<f32>; |
| }; |
| |
| [[stage(vertex)]] |
| fn entry() -> tint_symbol { |
| let tint_symbol_1 : VertexOut = VertexOut(vec4<f32>()); |
| return tint_symbol(tint_symbol_1.tint_pointsize, 1.0); |
| } |
| )"; |
| |
| auto got = Run<EmitVertexPointSize>(src); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| } // namespace |
| } // namespace transform |
| } // namespace tint |