| # Copyright 2020 The Tint Authors. |
| # |
| # Licensed under the Apache License, Version 2.0 (the "License"); |
| # you may not use this file except in compliance with the License. |
| # You may obtain a copy of the License at |
| # |
| # http://www.apache.org/licenses/LICENSE-2.0 |
| # |
| # Unless required by applicable law or agreed to in writing, software |
| # distributed under the License is distributed on an "AS IS" BASIS, |
| # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| # See the License for the specific language governing permissions and |
| # limitations under the License. |
| |
| [[location 0]] var<out> gl_FragColor : vec4<f32>; |
| |
| fn main() -> void { |
| var a : vec2<f32> = vec2<f32>(); |
| gl_FragColor = vec4<f32>(0.4, 0.4, 0.8, 1.0); |
| return; |
| } |
| entry_point fragment = main; |