blob: 5e8a9d2d5dfb9d1ed5d4c9bd6304967751b71444 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_80e579() {
float4 res = arg_0.SampleBias(arg_1, float3(0.0f, 0.0f, float(1)), 1.0f);
}
void fragment_main() {
textureSampleBias_80e579();
return;
}