blob: c1ea9193174bb883c05fdb63474d6f7a28c4feb4 [file] [log] [blame]
Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleBias_df91bb() {
float4 res = arg_0.SampleBias(arg_1, float3(0.0f, 0.0f, 0.0f), 1.0f, int3(0, 0, 0));
}
void fragment_main() {
textureSampleBias_df91bb();
return;
}