Texture3D<float4> arg_0 : register(t0, space1); | |
SamplerState arg_1 : register(s1, space1); | |
void textureSampleBias_df91bb() { | |
float4 res = arg_0.SampleBias(arg_1, float3(0.0f, 0.0f, 0.0f), 1.0f, int3(0, 0, 0)); | |
} | |
void fragment_main() { | |
textureSampleBias_df91bb(); | |
return; | |
} |