@group(1) @binding(0) var arg_0 : texture_depth_2d; | |
@group(1) @binding(1) var arg_1 : sampler_comparison; | |
fn textureSampleCompare_25fcd1() { | |
var res : f32 = textureSampleCompare(arg_0, arg_1, vec2<f32>(), 1.0, vec2<i32>()); | |
} | |
@stage(fragment) | |
fn fragment_main() { | |
textureSampleCompare_25fcd1(); | |
} |