blob: eb88f71197b1fa0ea6b77ef5ebfac5d154d8de2a [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSampleCompare_3a5923(depth2d<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float res = tint_symbol.sample_compare(tint_symbol_1, float2(), 1.0f);
}
fragment void fragment_main(depth2d<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSampleCompare_3a5923(tint_symbol_2, tint_symbol_3);
return;
}