blob: 51f701e6384b7d2395e8a8a7547c9c20d42190d5 [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompare_98b85c() {
float res = arg_0.SampleCmp(arg_1, float3(0.0f, 0.0f, float(1)), 1.0f, int2(0, 0));
}
void fragment_main() {
textureSampleCompare_98b85c();
return;
}