@group(1) @binding(0) var arg_0 : texture_depth_cube_array; | |
@group(1) @binding(1) var arg_1 : sampler_comparison; | |
fn textureSampleCompare_a3ca7e() { | |
var res : f32 = textureSampleCompare(arg_0, arg_1, vec3<f32>(), 1, 1.0); | |
} | |
@stage(fragment) | |
fn fragment_main() { | |
textureSampleCompare_a3ca7e(); | |
} |