| intrinsics/gen/modf/3d00e2.wgsl:29:24 warning: use of deprecated intrinsic |
| var res: vec4<f32> = modf(vec4<f32>(), &arg_1); |
| ^^^^ |
| |
| static float4 arg_1 = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void modf_3d00e2() { |
| float4 res = modf(float4(0.0f, 0.0f, 0.0f, 0.0f), arg_1); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| tint_symbol vertex_main() { |
| modf_3d00e2(); |
| const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| return tint_symbol_1; |
| } |
| |
| void fragment_main() { |
| modf_3d00e2(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| modf_3d00e2(); |
| return; |
| } |