| [[stage(fragment)]] | |
| fn main0() -> [[location(0)]] i32 { | |
| return 1; | |
| } | |
| [[stage(fragment)]] | |
| fn main1() -> [[location(1)]] u32 { | |
| return 1u; | |
| } | |
| [[stage(fragment)]] | |
| fn main2() -> [[location(2)]] f32 { | |
| return 1.0; | |
| } | |
| [[stage(fragment)]] | |
| fn main3() -> [[location(3)]] vec4<f32> { | |
| return vec4<f32>(1.0, 2.0, 3.0, 4.0); | |
| } |