| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_symbol_2 { | |
| float4 value [[position]]; | |
| }; | |
| vertex tint_symbol_2 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id]]) { | |
| uint const foo = (vertex_index + instance_index); | |
| tint_symbol_2 const tint_symbol_3 = {.value=float4()}; | |
| return tint_symbol_3; | |
| } | |