| var<private> position : vec3<f32>; | |
| var<private> gl_Position : vec4<f32>; | |
| fn main_1() { | |
| let x_21 : vec3<f32> = position; | |
| gl_Position = vec4<f32>(x_21.x, x_21.y, x_21.z, 1.0); | |
| return; | |
| } | |
| struct main_out { | |
| [[builtin(position)]] | |
| gl_Position : vec4<f32>; | |
| }; | |
| [[stage(vertex)]] | |
| fn main([[location(0)]] position_param : vec3<f32>) -> main_out { | |
| position = position_param; | |
| main_1(); | |
| return main_out(gl_Position); | |
| } |