blob: ec3a2760f1e82ed02116dad512fc5337478656e8 [file] [log] [blame]
[[group(1), binding(0)]] var arg_0 : texture_depth_2d_array;
fn textureNumLayers_e653c0() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureNumLayers_e653c0();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureNumLayers_e653c0();
}
[[stage(compute)]]
fn compute_main() {
textureNumLayers_e653c0();
}