blob: 5b6b8edb0a47a191d35c62cef4378179a089f043 [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
void all_bd2dba() {
bool res = all(bool3(false, false, false));
}
tint_symbol vertex_main() {
all_bd2dba();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
all_bd2dba();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
all_bd2dba();
return;
}