blob: 2a86e563b32f09de1337b53011780e3ef007750b [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
void any_0e3e58() {
bool res = any(bool2(false, false));
}
tint_symbol vertex_main() {
any_0e3e58();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
any_0e3e58();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
any_0e3e58();
return;
}