[[block]] | |
struct SB { | |
arg_0 : array<i32>; | |
}; | |
[[group(0), binding(0)]] var<storage, read> sb : SB; | |
fn arrayLength_721c9d() { | |
var res : u32 = arrayLength(sb.arg_0); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
arrayLength_721c9d(); | |
return vec4<f32>(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
arrayLength_721c9d(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
arrayLength_721c9d(); | |
} |