blob: d8be53e4f19067d87a81408dbf7f8765ac29ff20 [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
void clamp_548fc7() {
uint3 res = clamp(uint3(0u, 0u, 0u), uint3(0u, 0u, 0u), uint3(0u, 0u, 0u));
}
tint_symbol vertex_main() {
clamp_548fc7();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
clamp_548fc7();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
clamp_548fc7();
return;
}