blob: 4c2a7a42db2fe6cc4b964a3eab54461e5ee4946a [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
void clamp_b07c65() {
int res = clamp(1, 1, 1);
}
tint_symbol vertex_main() {
clamp_b07c65();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
clamp_b07c65();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
clamp_b07c65();
return;
}