blob: ef511d2f4d5f7ebfccca9a10573c3bf548be04f7 [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
Texture2D<float4> arg_0 : register(t0, space1);
void ignore_5c9edf() {
arg_0;
}
tint_symbol vertex_main() {
ignore_5c9edf();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
ignore_5c9edf();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
ignore_5c9edf();
return;
}