blob: 03f2379b9acdc0c1467b587813373bb5ce5409c2 [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
void normalize_fc2ef1() {
float2 res = normalize(float2(0.0f, 0.0f));
}
tint_symbol vertex_main() {
normalize_fc2ef1();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
normalize_fc2ef1();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
normalize_fc2ef1();
return;
}