blob: b641eeab3ee5e7454e31856ebdf3bd8aa0cd1d91 [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
void pack2x16float_0e97b3() {
uint2 tint_tmp = f32tof16(float2(0.0f, 0.0f));
uint res = (tint_tmp.x | tint_tmp.y << 16);
}
tint_symbol vertex_main() {
pack2x16float_0e97b3();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
pack2x16float_0e97b3();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
pack2x16float_0e97b3();
return;
}