blob: adb0fe4d18aadb3c6d1bbc66e1a4dd48b30f50a9 [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
void select_1e960b() {
uint2 res = (bool2(false, false) ? uint2(0u, 0u) : uint2(0u, 0u));
}
tint_symbol vertex_main() {
select_1e960b();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
select_1e960b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
select_1e960b();
return;
}