fn smoothStep_c11eef() { | |
var res : vec2<f32> = smoothStep(vec2<f32>(), vec2<f32>(), vec2<f32>()); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
smoothStep_c11eef(); | |
return vec4<f32>(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
smoothStep_c11eef(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
smoothStep_c11eef(); | |
} |