blob: 3eff0d82ede39dede5e10a73d31e1a89b3976c3c [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
void step_0b073b() {
float res = step(1.0f, 1.0f);
}
tint_symbol vertex_main() {
step_0b073b();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
step_0b073b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
step_0b073b();
return;
}