blob: d4d251383a0a684b2f7c8b6f0c6aa1b0a4012d30 [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
Texture3D<float4> arg_0 : register(t0, space1);
void textureLoad_1f2016() {
float4 res = arg_0.Load(int4(0, 0, 0, 0), 1);
}
tint_symbol vertex_main() {
textureLoad_1f2016();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureLoad_1f2016();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_1f2016();
return;
}