blob: 26e3af2d02e8e81dc231cf379cf2cd143511af99 [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
Texture1D<int4> arg_0 : register(t0, space1);
void textureLoad_5a2f9d() {
int4 res = arg_0.Load(int2(1, 0), 1);
}
tint_symbol vertex_main() {
textureLoad_5a2f9d();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureLoad_5a2f9d();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_5a2f9d();
return;
}