blob: b9cef99dc9119ee2c23f641804a4a42e1641c48c [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
Texture2DArray<float4> arg_0 : register(t0, space1);
void textureLoad_f379e2() {
float4 res = arg_0.Load(int4(0, 0, 1, 0));
}
tint_symbol vertex_main() {
textureLoad_f379e2();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureLoad_f379e2();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_f379e2();
return;
}