blob: 3cedaf27c792e97ca16114eed2f20595964f3f80 [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_38bbb9() {
float res = arg_0.Sample(arg_1, float2(0.0f, 0.0f));
}
void fragment_main() {
textureSample_38bbb9();
return;
}