blob: c52349d61ce71f47a7e4175d9d5b0393600e6c3d [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSample_8522e7() {
float res = arg_0.Sample(arg_1, float3(0.0f, 0.0f, float(1)), int2(0, 0));
}
void fragment_main() {
textureSample_8522e7();
return;
}