blob: 9718e1724cc20f5ed694c912607f706303c059f0 [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompare_98b85c() {
float res = arg_0.SampleCmpLevelZero(arg_1, float3(0.0f, 0.0f, float(1)), 1.0f, int2(0, 0));
}
void fragment_main() {
textureSampleCompare_98b85c();
return;
}