blob: ed24dff54e64c061ca66ae99784f20e114fbc402 [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompare_dd431d() {
float res = arg_0.SampleCmpLevelZero(arg_1, float3(0.0f, 0.0f, float(1)), 1.0f);
}
void fragment_main() {
textureSampleCompare_dd431d();
return;
}