blob: 4fd9ec2b5c0982c1ebd1089ad715c432b5fa47ba [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleGrad_e383db() {
float4 res = arg_0.SampleGrad(arg_1, float4(0.0f, 0.0f, 0.0f, float(1)), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f));
}
tint_symbol vertex_main() {
textureSampleGrad_e383db();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureSampleGrad_e383db();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleGrad_e383db();
return;
}