blob: d0c44fc72947a14483be20be70e8ec5c5a2af7da [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
void textureSampleLevel_0bdd9a() {
float4 res = arg_0.SampleLevel(arg_1, float4(0.0f, 0.0f, 0.0f, float(1)), 1.0f);
}
tint_symbol vertex_main() {
textureSampleLevel_0bdd9a();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureSampleLevel_0bdd9a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleLevel_0bdd9a();
return;
}