blob: 90f7d83e5eddaa7b0723028cbbe9e096c1f4f3da [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_6cff2e() {
arg_0[int2(0, 0)] = uint4(0u, 0u, 0u, 0u);
}
tint_symbol vertex_main() {
textureStore_6cff2e();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureStore_6cff2e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_6cff2e();
return;
}