blob: 1da528fa2292b3e56a7a8110cfb7db5592433049 [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_7f7fae() {
arg_0[1] = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
textureStore_7f7fae();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureStore_7f7fae();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_7f7fae();
return;
}