blob: d778329e5c68e991e97d7f5a1fe6305459dd01d3 [file] [log] [blame]
struct tint_symbol {
float4 value : SV_Position;
};
void trunc_eb83df() {
float res = trunc(1.0f);
}
tint_symbol vertex_main() {
trunc_eb83df();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
trunc_eb83df();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
trunc_eb83df();
return;
}