blob: 049b4815e24e5c088eead9764f2c4f5567c66e16 [file] [log] [blame]
#version 310 es
precision mediump float;
struct Uniforms {
uint i;
uint j;
};
layout(binding = 4) uniform Uniforms_1 {
uint i;
uint j;
} uniforms;
void tint_symbol() {
mat2x4 m1 = mat2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
m1[uniforms.i] = vec4(1.0f);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}