blob: ff8ea5cfced84e9c037765c4157488811e3c3058 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
layout(location = 0) out int out_data_1_1;
vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
int out_data = 0;
void main_1() {
bool x_is_odd = false;
bool y_is_odd = false;
float x_24 = tint_symbol.x;
x_is_odd = ((int(x_24) & 1) == 1);
float x_29 = tint_symbol.y;
y_is_odd = ((int(x_29) & 1) == 1);
out_data = ((x_is_odd | y_is_odd) ? 1 : 0);
return;
}
struct main_out {
int out_data_1;
};
main_out tint_symbol_1(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out tint_symbol_3 = main_out(out_data);
return tint_symbol_3;
}
void main() {
main_out inner_result = tint_symbol_1(gl_FragCoord);
out_data_1_1 = inner_result.out_data_1;
return;
}
Error parsing GLSL shader:
ERROR: 0:14: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:14: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.