| struct Inner { |
| int x; |
| }; |
| |
| cbuffer cbuffer_s : register(b0, space0) { |
| uint4 s[13]; |
| }; |
| |
| float2x3 tint_symbol_7(uint4 buffer[13], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; |
| return float2x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz)); |
| } |
| |
| float3x2 tint_symbol_8(uint4 buffer[13], uint offset) { |
| const uint scalar_offset_2 = ((offset + 0u)) / 4; |
| uint4 ubo_load = buffer[scalar_offset_2 / 4]; |
| const uint scalar_offset_3 = ((offset + 8u)) / 4; |
| uint4 ubo_load_1 = buffer[scalar_offset_3 / 4]; |
| const uint scalar_offset_4 = ((offset + 16u)) / 4; |
| uint4 ubo_load_2 = buffer[scalar_offset_4 / 4]; |
| return float3x2(asfloat(((scalar_offset_2 & 2) ? ubo_load.zw : ubo_load.xy)), asfloat(((scalar_offset_3 & 2) ? ubo_load_1.zw : ubo_load_1.xy)), asfloat(((scalar_offset_4 & 2) ? ubo_load_2.zw : ubo_load_2.xy))); |
| } |
| |
| Inner tint_symbol_10(uint4 buffer[13], uint offset) { |
| const uint scalar_offset_5 = ((offset + 0u)) / 4; |
| const Inner tint_symbol_12 = {asint(buffer[scalar_offset_5 / 4][scalar_offset_5 % 4])}; |
| return tint_symbol_12; |
| } |
| |
| typedef Inner tint_symbol_11_ret[4]; |
| tint_symbol_11_ret tint_symbol_11(uint4 buffer[13], uint offset) { |
| Inner arr[4] = (Inner[4])0; |
| { |
| [loop] for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) { |
| arr[i_1] = tint_symbol_10(buffer, (offset + (i_1 * 16u))); |
| } |
| } |
| return arr; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| const int3 a = asint(s[0].xyz); |
| const int b = asint(s[0].w); |
| const uint3 c = s[1].xyz; |
| const uint d = s[1].w; |
| const float3 e = asfloat(s[2].xyz); |
| const float f = asfloat(s[2].w); |
| const int2 g = asint(s[3].xy); |
| const int2 h = asint(s[3].zw); |
| const float2x3 i = tint_symbol_7(s, 64u); |
| const float3x2 j = tint_symbol_8(s, 96u); |
| const Inner k = tint_symbol_10(s, 128u); |
| const Inner l[4] = tint_symbol_11(s, 144u); |
| return; |
| } |