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tint
/
0bb04c20570ad2f2973d1ae731e2e0eba08446c9
/
.
/
test
/
shader_io
/
fragment_output_builtins_struct.wgsl
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struct
FragmentOutputs
{
@builtin
(
frag_depth
)
frag_depth
:
f32
;
@builtin
(
sample_mask
)
sample_mask
:
u32
;
};
@stage
(
fragment
)
fn main
()
->
FragmentOutputs
{
return
FragmentOutputs
(
1.0
,
1u
);
}